Blogs

Archive

author alex ferrabetta

Alex Ferrabetta

25 November 2020

Alex goes through his process when creating the menu for Rooftop Renegade and shares tips and advice for concepting and creating a menu for your next game.

author alex ferrabetta

George Martin

27 May 2020

A short breakdown on how George setup some of our new UI to nicely handle gamepad navigation.

author patrick webb

Patrick Webb

15 April 2020

Patrick gives a brief overview of how we aim for agile teamwork and minimise wasted content.

author alex ferrabetta

Alex Ferrabetta

16 March 2020

Alex talks the environment of the latest world, Rising Resort and the design choices to create a sci-fi paradise in the sky.

author george martin

George Martin

23 September 2019

George talks through his journey of isolating and solving a game breaking bug that appeared before AVCon 2019.

author sam frost

Sam Frost

12 August 2019

Our Character Artist, Sam, provides a breakdown of the creation and evolution of the gunners in Rooftop Renegade.

author alex ferrabetta

Alex Ferrabetta

29 July 2019

Alex talks about how the Rooftop Renegade leaderboard system went from an in-office bragging right to a necessity at public play events and the challenges encountered with recording player times.

author george martin

George Martin

15 July 2019

Today I thought I'd share the tale about how I found myself in the role of programmer for Melonhead Games.

author patrick webb

Patrick Webb

1 July 2019

The renegade Svetlana has gained a variety of temporal powers over development; Pat explains how & why these abilities were added.

author alex ferrabetta

Sam Frost

27 May 2019

Updating our favourite hover-bladed protagonist, Svet, has been a huge part of my work when I put on the character artist hat here at melonhead games.

author alex ferrabetta

Alex Ferrabetta

20 May 2019

Alex our environment artist talks about how the art style and production of Rooftop Renegade changed from a 48-hour game jam to its first public appearance and its eventual release.

author george martin

George Martin

13 May 2019

Our blueprint-scripter George talks about how Rooftop Renegade's single player mode was developed from multiplayer to aid in developer-testing and the AI that was set to act as the other players' stand-in.

author patrick webb

Patrick Webb

06 May 2019

A brief look back at the leadup to our playtest event at Greenlight Comics on 30th March 2019.

author melonhead games

Melonhead Games

21 Feb 2019

It’s 2am in the dark of a parent’s loungeroom. AVCon 2016 opens in 6 hours, and a barely working game is compiling for deployment. Pat leans over the dark table, lit only by dim monitors, “Hey Frosty, let’s do this again but with a full game, we’ll be prepared now”. Sam takes a minute to process in his half-asleep state, “Yep, let’s find a team”.

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